In this tutorial we will concentrate on learning how to use a new endorphin feature: fluids. To model the effect of fluids, fluid objects are. NATURALMOTION UPGRADES ENDORPHIN ANIMATION APP a revised endorphin User Guide, and additional tutorials for fluid, push and Endorphin is priced at $9, and an upgrade is free of charge to existing. NaturalMotion endorphin is free to download from our software library. Also the software is There is also an excellent tutorial.

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In this tutorial we will concentrate on learning how to use a new endorphin 2. To model the effect of fluids, fluid objects are added to a character, and a Fluid behaviour is applied to the character. The Fluid behaviour generates drag and buoyancy forces on the fluid objects.


Drag forces have the tutoeials of slowing down fluid objects as they move through the fluid. Buoyancy forces have the effect of causing fluid objects to float in the fluid. In this example scene, you will create a small boat and a character that will dive from the boat into water.

NaturalMotion Releases endorphin 2.7

In this step we will create a new scene, and add the boat character endorpin it. We will then position the new Standard Simulation Character that ships with endorphin 2. This character has already been equipped with fluid objects. In this step we will add a fluid cube to the scene that will constitute the volume of the fluid.

In this step we will place the boat prop character and the simulation character above the surface of the fluid, and add a Jump And Dive behaviour to the character. This will make the character dive into the fluid cube.

NaturalMotion Releases endorphin | Computer Graphics World

You will also experiment with other parameters of the fluid and refine your scene so that the final animation is richer and more compelling.


Tutrials have learned how to model characters using fluid objects, and how to add a fluid cube in a scene.

We have also modified the properties of the cube to obtain different fluid effects and to better control the way objects are affected by the fluid. This scene is an example of how your scene should look if you have successfully followed all the steps in this tutorial.

Building a simple boat using fluid objects 2. Adding characters to the scene 3.

Adding a fluid cube to the environment 4. Completing the scene 5.